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- Log file for C:\inlineAV\Xbox\civic MP\civic.ZIT
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- Exported from C:\Inline\Civic\Geometry\MP_Xbox\Civic_MSTR_MP_Xb.max
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Textures
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 Width:256, Height:256 Refs:  156 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_clkdr1.XPR
 Width:128, Height:128 Refs:  300 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_clkhd1.XPR
 Width: 64, Height: 64 Refs:  660 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA01.XPR
 Width: 64, Height: 64 Refs:  252 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA07.XPR
 Width: 64, Height: 64 Refs:  576 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\EGG.XPR
 Width: 64, Height: 64 Refs:   36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA02.XPR
 Width: 64, Height: 64 Refs:   36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA04.XPR
 Width: 64, Height: 64 Refs:   36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA03.XPR
 Width: 64, Height: 64 Refs:   36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA06.XPR
 Width: 64, Height: 64 Refs:   36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA05.XPR
 Width: 64, Height: 64 Refs:  288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BEAKER.XPR
 Width: 64, Height: 64 Refs:  210 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CANDYCANE.XPR
 Width: 64, Height: 64 Refs:  288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\DINOEGG.XPR
 Width: 64, Height: 64 Refs:  210 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BALLOON.XPR

--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptObj_weather
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_respawn
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animObj_parrot
 NumMaterials:  1 NumFaces:   44 NumVerts:   32 - animObj_body
 NumMaterials:  1 NumFaces:   90 NumVerts:   52 - Head
 NumMaterials:  1 NumFaces:   64 NumVerts:   36 - Legs
 NumMaterials:  1 NumFaces:   20 NumVerts:   15 - Rwing
 NumMaterials:  1 NumFaces:   20 NumVerts:   15 - Lwing
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - Tail
 NumMaterials:  1 NumFaces:   64 NumVerts:   68 - PropDef_IconScore
 NumMaterials:  1 NumFaces:   84 NumVerts:   98 - PropDef_IconPlant
 NumMaterials:  1 NumFaces:   94 NumVerts:  124 - PropDef_IconTime
 NumMaterials:  1 NumFaces:  212 NumVerts:  216 - PropDef_IconEditor
 NumMaterials:  1 NumFaces:  140 NumVerts:  107 - PropDef_IconBreak
 NumMaterials:  1 NumFaces:  240 NumVerts:  152 - PropDef_BubbleRXL
 NumMaterials:  1 NumFaces:  100 NumVerts:   87 - PropDef_IconTrick
 NumMaterials:  2 NumFaces:   18 NumVerts:   34 - PropDef_PowerJuiceExtend
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceRefill
 NumMaterials:  2 NumFaces:   34 NumVerts:   50 - PropDef_IconRide
 NumMaterials:  1 NumFaces:  275 NumVerts:  277 - PropDef_IconGrind
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterC
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterM
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterB
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterO
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceHalffill
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterG
 NumMaterials:  1 NumFaces:   94 NumVerts:  101 - PropDef_IconGrab
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - PropDef_Debris
 NumMaterials:  6 NumFaces:  337 NumVerts:  552 - terrain_HotelTop
 NumMaterials: 10 NumFaces:  761 NumVerts: 1196 - terrain_WkwayHotel
 NumMaterials: 14 NumFaces:  999 NumVerts: 1601 - terrain_FacCrthouse
 NumMaterials:  5 NumFaces:  692 NumVerts:  740 - scriptObj_wlkwayfloor02
 NumMaterials:  8 NumFaces:  330 NumVerts:  428 - terrain_WkwayCrthouse03
 NumMaterials:  8 NumFaces:  710 NumVerts:  780 - terrain_WkwayCityHall02
 NumMaterials:  8 NumFaces:  296 NumVerts:  425 - terrain_WkwayLibrary
 NumMaterials: 10 NumFaces:  475 NumVerts:  612 - terrain_FacOpera01
 NumMaterials:  9 NumFaces:  386 NumVerts:  436 - terrain_WkwayOpera
 NumMaterials:  9 NumFaces:  881 NumVerts: 1260 - terrain_FacOpera
 NumMaterials: 10 NumFaces:  542 NumVerts:  624 - terrain_FacOpera03
 NumMaterials:  7 NumFaces:  826 NumVerts: 1018 - terrain_library
 NumMaterials:  7 NumFaces:  261 NumVerts:  278 - PropDef_TrafficLightC
 NumMaterials:  3 NumFaces:  278 NumVerts:  302 - ScriptObj_SkparkRamp01
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - ScriptObj_GrindHandle
 NumMaterials:  4 NumFaces:  867 NumVerts:  599 - PropDef_venusl
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - ScriptObj_ButtonHack
 NumMaterials: 12 NumFaces:  356 NumVerts:  458 - terrain_street12
 NumMaterials: 12 NumFaces:  231 NumVerts:  304 - terrain_Street04
 NumMaterials:  7 NumFaces:  215 NumVerts:  258 - ScriptObj_BridgeRail3
 NumMaterials: 17 NumFaces:  469 NumVerts:  596 - terrain_WkwayCrthouse04
 NumMaterials: 12 NumFaces:  378 NumVerts:  466 - terrain_Street05
 NumMaterials:  3 NumFaces:  306 NumVerts:  287 - PropDef_strlamp
 NumMaterials:  4 NumFaces:   48 NumVerts:   84 - terrain_buildings1
 NumMaterials:  3 NumFaces:  119 NumVerts:  169 - terrain_wlkway ramp01
 NumMaterials:  4 NumFaces:   52 NumVerts:   94 - terrain_buildings2
 NumMaterials:  7 NumFaces:  112 NumVerts:  130 - terrain_WkwayCrthouse01
 NumMaterials:  6 NumFaces:  322 NumVerts:  392 - PropDef_taxi
 NumMaterials:  1 NumFaces:   26 NumVerts:   30 - terrain_street18
 NumMaterials:  4 NumFaces:  338 NumVerts:  411 - terrain_awning
 NumMaterials:  3 NumFaces:  555 NumVerts:  398 - PropDef_fountainhand
 NumMaterials:  7 NumFaces:  714 NumVerts:  887 - terrain_FacCityHall01
 NumMaterials: 11 NumFaces:  543 NumVerts:  725 - terrain_street11
 NumMaterials:  2 NumFaces:  304 NumVerts:  484 - ScriptObj_htlgutter
 NumMaterials:  3 NumFaces: 1018 NumVerts:  792 - terrain_WingedStatue
 NumMaterials:  7 NumFaces:  858 NumVerts: 1117 - terrain_FacCityHall05
 NumMaterials:  7 NumFaces:  491 NumVerts:  720 - terrain_FacCityHall03
 NumMaterials:  5 NumFaces:  274 NumVerts:  540 - PropDef_pine
 NumMaterials: 10 NumFaces:  324 NumVerts:  393 - terrain_WkwayOpera01
 NumMaterials: 12 NumFaces:  527 NumVerts:  846 - scriptObj_facecrthouse12
 NumMaterials:  3 NumFaces:   56 NumVerts:  104 - terrain_buildings3
 NumMaterials:  7 NumFaces:  869 NumVerts:  709 - PropDef_statuebowl
 NumMaterials: 12 NumFaces:  390 NumVerts:  505 - terrain_WkwayCityHall03
 NumMaterials:  9 NumFaces:  465 NumVerts:  575 - terrain_FacOpera02
 NumMaterials:  5 NumFaces:  562 NumVerts:  476 - PropDef_StatueTablet
 NumMaterials:  2 NumFaces:  138 NumVerts:  194 - scriptObj_TrolleyWire02
 NumMaterials:  2 NumFaces:  230 NumVerts:  432 - scriptObj_TrolleyWire01
 NumMaterials:  4 NumFaces:   34 NumVerts:   41 - terrain_XmasLightBowl03
 NumMaterials:  3 NumFaces:   41 NumVerts:   48 - terrain_XmasLightBowl04
 NumMaterials:  4 NumFaces:   34 NumVerts:   41 - terrain_XmasLightBowl02
 NumMaterials:  3 NumFaces:   49 NumVerts:   57 - terrain_XmasLightBowl01
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound03
 NumMaterials:  2 NumFaces:   26 NumVerts:   36 - scriptObj_SkparkQpipe01
 NumMaterials:  9 NumFaces:  114 NumVerts:  166 - panorama_civic
 NumMaterials:  1 NumFaces:  122 NumVerts:  102 - DynamicsDef_SnowmanB
 NumMaterials:  1 NumFaces:  167 NumVerts:  116 - DynamicsDef_SnowmanA
 NumMaterials:  1 NumFaces:   72 NumVerts:  128 - DynamicsDef_MailBoxA
 NumMaterials:  1 NumFaces:   60 NumVerts:  124 - DynamicsDef_NewsA
 NumMaterials:  1 NumFaces:   40 NumVerts:   84 - DynamicsDef_NewsB
 NumMaterials:  3 NumFaces:   96 NumVerts:  124 - scriptObj_SkparkQpipe11
 NumMaterials:  4 NumFaces:  196 NumVerts:  257 - ScriptObj_BridgeRail2
 NumMaterials:  5 NumFaces:  205 NumVerts:  246 - ScriptObj_BridgeRail1
 NumMaterials:  3 NumFaces:  127 NumVerts:  117 - scriptObj_SkparkQpipe19
 NumMaterials:  4 NumFaces:  219 NumVerts:  261 - scriptObj_SkparkQpipe20
 NumMaterials:  3 NumFaces:  127 NumVerts:  117 - scriptObj_SkparkQpipe12
 NumMaterials:  4 NumFaces:  220 NumVerts:  204 - scriptObj_SkparkQpipe17
 NumMaterials:  2 NumFaces:   20 NumVerts:   28 - scriptObj_SkparkQpipe13
 NumMaterials:  5 NumFaces:  311 NumVerts:  363 - PropDef_TrafficLightB
 NumMaterials: 14 NumFaces:  669 NumVerts: 1074 - scriptPropDef_FacCrthouse
 NumMaterials: 11 NumFaces:  299 NumVerts:  443 - terrain_WkwayCityHall01
 NumMaterials:  2 NumFaces:  138 NumVerts:  258 - scriptObj_TrolleyWire06
 NumMaterials:  4 NumFaces:  116 NumVerts:  118 - terrain_skparkfloor18
 NumMaterials:  4 NumFaces:   86 NumVerts:   87 - terrain_skparkfloor19
 NumMaterials:  4 NumFaces:  116 NumVerts:  122 - terrain_skparkfloor05
 NumMaterials:  4 NumFaces:   63 NumVerts:   71 - terrain_skparkfloor11
 NumMaterials:  2 NumFaces:  224 NumVerts:  422 - scriptObj_TrolleyWire05
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound01
 NumMaterials:  6 NumFaces:  385 NumVerts:  458 - PropDef_TrafficLightA
 NumMaterials:  4 NumFaces:   56 NumVerts:   98 - terrain_buildingsA
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_MoundLibrary02
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_MoundLibrary01
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_MoundLibrary03
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_MoundLibrary04
 NumMaterials: 12 NumFaces:  292 NumVerts:  377 - terrain_Street02
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound06
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound09
 NumMaterials: 13 NumFaces:  610 NumVerts:  810 - terrain_StreetC01
 NumMaterials: 12 NumFaces:  352 NumVerts:  408 - terrain_Street06
 NumMaterials: 11 NumFaces:  292 NumVerts:  461 - terrain_WkwayCityHall04
 NumMaterials:  9 NumFaces:  365 NumVerts:  511 - terrain_WkwayLibrary01
 NumMaterials:  4 NumFaces:  310 NumVerts:  322 - scriptObj_SkParkXmasLight
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - scriptObj_playerOne
 NumMaterials: 13 NumFaces:  562 NumVerts:  719 - terrain_StreetC02
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - scriptObj_Davehelper01
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - scriptObj_Davehelper02
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - scriptObj_Davehelper03
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - scriptObj_Davehelper04
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - scriptObj_Davehelper05
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - scriptObj_Davehelper06
 NumMaterials:  2 NumFaces:  244 NumVerts:  246 - PropDef_billboardFA
 NumMaterials:  2 NumFaces:  230 NumVerts:  233 - PropDef_BillboardFB
 NumMaterials: 20 NumFaces:  970 NumVerts: 1358 - scriptPropDef_BridgeA
 NumMaterials: 15 NumFaces:  730 NumVerts: 1000 - PropDef_BridgeB
 NumMaterials: 18 NumFaces:  999 NumVerts: 1394 - PropDef_BridgeC
 NumMaterials:  3 NumFaces:  520 NumVerts:  563 - PropDef_StatueBridge
 NumMaterials:  4 NumFaces:  202 NumVerts:  343 - PropDef_BenchA
 NumMaterials:  1 NumFaces:  118 NumVerts:  159 - scriptObj_SkparkBench
 NumMaterials:  2 NumFaces:   66 NumVerts:   98 - terrain_SkparkBench02
 NumMaterials:  2 NumFaces:   66 NumVerts:   98 - terrain_SkparkBench05
 NumMaterials:  1 NumFaces:   36 NumVerts:   40 - PropDef_BillboardB
 NumMaterials:  1 NumFaces:   40 NumVerts:   44 - PropDef_BillboardA
 NumMaterials:  2 NumFaces:  352 NumVerts:  292 - scriptObj_GHBowl
 NumMaterials:  2 NumFaces:  394 NumVerts:  293 - ScriptObj_fountaintop
 NumMaterials:  4 NumFaces:  326 NumVerts:  277 - ScriptObj_fountain
 NumMaterials:  1 NumFaces:  144 NumVerts:  174 - terrain_BillboardRail01
 NumMaterials:  8 NumFaces:  567 NumVerts:  613 - PropDef_SkparkFloor
 NumMaterials:  7 NumFaces:  307 NumVerts:  378 - PropDef_SkparkTunnel
 NumMaterials:  3 NumFaces:  202 NumVerts:  198 - PropDef_Skpark
 NumMaterials:  9 NumFaces:  331 NumVerts:  461 - PropDef_Ramp
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound02
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound04
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound05
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound07
 NumMaterials:  1 NumFaces:   28 NumVerts:   20 - terrain_Mound08
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound10
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound11
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound12
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound20
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound21
 NumMaterials:  3 NumFaces:  136 NumVerts:  207 - terrain_GlobeBase
 NumMaterials:  3 NumFaces:  390 NumVerts:  322 - terrain_GlobestatueReflection
 NumMaterials:  2 NumFaces:   72 NumVerts:  107 - terrain_refl1
 NumMaterials:  5 NumFaces:  529 NumVerts:  439 - PropDef_FountainReflection01
 NumMaterials: 12 NumFaces:  553 NumVerts:  659 - terrain_Street01
 NumMaterials:  4 NumFaces:   78 NumVerts:   88 - PropDef_Mhole
 NumMaterials:  1 NumFaces:   20 NumVerts:   17 - terrain_Mound22
 NumMaterials:  2 NumFaces:  216 NumVerts:  215 - terrain_HotelTerrace
 NumMaterials:  5 NumFaces:  162 NumVerts:  192 - terrain_SdwlkFront
 NumMaterials:  2 NumFaces:   30 NumVerts:   32 - scriptObj_SkparkQpipe03
 NumMaterials:  2 NumFaces:   24 NumVerts:   24 - scriptObj_SkparkQpipe18
 NumMaterials: 11 NumFaces:  356 NumVerts:  485 - scriptObj_wlkway wall01
 NumMaterials:  9 NumFaces:  756 NumVerts: 1091 - terrain_Hotel
 NumMaterials: 12 NumFaces:  393 NumVerts:  446 - terrain_WkwayCrthouse02
 NumMaterials:  8 NumFaces:  500 NumVerts:  659 - PropDef_FacCityHall
 NumMaterials:  2 NumFaces:  146 NumVerts:  168 - terrain_XmasLightsLib
 NumMaterials:  3 NumFaces:  714 NumVerts:  504 - PropDef_Law
 NumMaterials:  2 NumFaces:  742 NumVerts:  549 - PropDef_Gargoyle
 NumMaterials: 13 NumFaces:  420 NumVerts:  543 - ScriptObj_WalkwayBegin
 NumMaterials:  1 NumFaces:   92 NumVerts:   82 - ScriptObj_GlobeRail1
 NumMaterials:  1 NumFaces:   38 NumVerts:   51 - ScriptObj_GlobeRail3
 NumMaterials:  1 NumFaces:   38 NumVerts:   50 - ScriptObj_GlobeRail2
 NumMaterials:  3 NumFaces:  560 NumVerts:  414 - terrain_globestatue01
 NumMaterials:  2 NumFaces:  192 NumVerts:  128 - terrain_GlobeBefore
 NumMaterials:  2 NumFaces:  326 NumVerts:  588 - terrain_TrolleyWire04
 NumMaterials:  3 NumFaces:  190 NumVerts:  136 - terrain_ScalesJustice
 NumMaterials:  3 NumFaces:  494 NumVerts:  423 - terrain_torso
 NumMaterials:  2 NumFaces:   19 NumVerts:   27 - scalerope02
 NumMaterials:  2 NumFaces:  222 NumVerts:  171 - scale02
 NumMaterials:  1 NumFaces:   23 NumVerts:   18 - headupperright
 NumMaterials:  1 NumFaces:   32 NumVerts:   25 - headrightlower
 NumMaterials:  1 NumFaces:   55 NumVerts:   37 - headleft
 NumMaterials:  2 NumFaces:   19 NumVerts:   27 - scalerope01
 NumMaterials:  2 NumFaces:  222 NumVerts:  205 - scale01
 NumMaterials:  6 NumFaces:  366 NumVerts:  481 - terrain_bus1
 NumMaterials:  6 NumFaces:  366 NumVerts:  479 - terrain_bus
 NumMaterials:  3 NumFaces:    6 NumVerts:   12 - terrain_DummyArrow
 NumMaterials:  4 NumFaces:   35 NumVerts:   53 - terrain_TrstationRoofA
 NumMaterials:  5 NumFaces:   29 NumVerts:   43 - terrain_TrstationRoof01
 NumMaterials:  1 NumFaces:  174 NumVerts:  271 - terrain_Wire01
 NumMaterials:  4 NumFaces:  160 NumVerts:  347 - PropDef_TrstationTowerC
 NumMaterials:  5 NumFaces:   29 NumVerts:   43 - terrain_TrstationRoof
 NumMaterials:  4 NumFaces:  138 NumVerts:  279 - PropDef_TrstationTowerB
 NumMaterials:  6 NumFaces:  261 NumVerts:  413 - PropDef_TrstationTowerA
 NumMaterials: 10 NumFaces:  349 NumVerts:  571 - terrain_TrstationClockTower
 NumMaterials:  7 NumFaces:  320 NumVerts:  396 - terrain_TrstationTerrace
 NumMaterials:  9 NumFaces:  870 NumVerts: 1091 - PropDef_TrstationFacA
 NumMaterials:  4 NumFaces:   35 NumVerts:   53 - terrain_TrstationRoofA01
 NumMaterials:  8 NumFaces:  872 NumVerts: 1590 - PropDef_TrstationFac
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animPropDef_Door
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - DoorL
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - DoorR
 NumMaterials:  3 NumFaces:  459 NumVerts:  634 - ScriptObj_trstationfacA
 NumMaterials:  1 NumFaces:   14 NumVerts:   13 - terrain_ClockHands
 NumMaterials:  2 NumFaces:   49 NumVerts:   59 - terrain_XmasLightTrstation
 NumMaterials:  1 NumFaces:   26 NumVerts:   44 - terrain_clockdoorR
 NumMaterials:  1 NumFaces:   26 NumVerts:   44 - terrain_clockdoorL
 NumMaterials:  1 NumFaces:  280 NumVerts:  241 - terrain_Bell
 NumMaterials:  2 NumFaces:  116 NumVerts:  152 - terrain_clockbody
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardAce
 NumMaterials:  1 NumFaces:   96 NumVerts:   64 - PropDef_EggSmall
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardTwo
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardFour
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardThree
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardEight
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardSeven
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardSix
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardFive
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardJack
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardTen
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardQueen
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardNine
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardKing
 NumMaterials:  1 NumFaces:   96 NumVerts:   64 - PropDef_EggBig
 NumMaterials:  1 NumFaces:   96 NumVerts:   58 - PropDef_Beaker
 NumMaterials:  1 NumFaces:   70 NumVerts:   72 - PropDef_CandyCane
 NumMaterials:  1 NumFaces:   96 NumVerts:   61 - PropDef_DinoEgg
 NumMaterials:  1 NumFaces:   70 NumVerts:   40 - PropDef_Balloon

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 scriptObj_weather
 ScriptObj_respawn
 animObj_parrot
  animObj_body
   Head
   Legs
   Rwing
   Lwing
   Tail
 terrain_HotelTop
 terrain_WkwayHotel
 terrain_FacCrthouse
 scriptObj_wlkwayfloor02
 terrain_WkwayCrthouse03
 Prop_strlamp07
 Prop_strlamp02
 Prop_strlamp03
 Prop_strlamp04
 Prop_strlamp05
 Prop_strlamp06
 Prop_strlamp01
 Prop_strlamp08
 Prop_strlamp09
 Prop_strlamp10
 Prop_TrafficLightB06
 Prop_TrafficLightC07
 Prop_TrafficLightC01
 Prop_TrafficLightC02
 Prop_TrafficLightC03
 Prop_TrafficLightB01
 Prop_TrafficLightB02
 Prop_TrafficLightC04
 Prop_TrafficLightB03
 Prop_strlamp11
 Prop_strlamp12
 terrain_WkwayCityHall02
 terrain_WkwayLibrary
 terrain_FacOpera01
 terrain_WkwayOpera
 terrain_FacOpera
 terrain_FacOpera03
 terrain_library
 ScriptObj_SkparkRamp01
 ScriptObj_GrindHandle
 Prop_venusl01
 Prop_venusl02
 Prop_venusr02
 Prop_venusl03
 Prop_venusr03
 Prop_venusl04
 Prop_venusl05
 Prop_venusl06
 Prop_venusl07
 Prop_venusl08
 Prop_venusl09
 Prop_venusl10
 Prop_venusr04
 Prop_venusr05
 Prop_venusl11
 Prop_venusr06
 Prop_venusl12
 Prop_venusl13
 Prop_venusl14
 Prop_venusr07
 Prop_venusr08
 Prop_venusl15
 Prop_venusl16
 Prop_venusr09
 Prop_venusl17
 Prop_venusr10
 Prop_venusl18
 Prop_venusr11
 Prop_venusl19
 Prop_venusl20
 Prop_venusr13
 Prop_venusl21
 Prop_venusr14
 Prop_venusl22
 Prop_venusr15
 Prop_venusr16
 Prop_venusl23
 Prop_venusl24
 Prop_venusr17
 Prop_venusl25
 Prop_venusr18
 Prop_venusl26
 Prop_venusl27
 Prop_venusl28
 Prop_venusr20
 ScriptObj_ButtonHack
 scriptProp_FacCrthouse03
 terrain_street12
 terrain_Street04
 ScriptObj_BridgeRail3
 terrain_WkwayCrthouse04
 terrain_Street05
 Prop_taxi03
 Prop_taxi04
 Prop_taxi10
 Prop_taxi11
 Prop_taxi14
 Prop_taxi17
 Prop_taxi20
 Prop_taxi22
 terrain_buildings1
 terrain_wlkway ramp01
 terrain_buildings2
 terrain_WkwayCrthouse01
 Prop_pine01
 terrain_street18
 terrain_awning
 Prop_fountainhand02
 Prop_fountainhand01
 terrain_FacCityHall01
 terrain_street11
 Prop_StatueTablet05
 Prop_StatueTablet04
 Prop_StatueTablet03
 Prop_StatueTablet07
 Prop_StatueTablet01
 Prop_StatueTablet06
 ScriptObj_htlgutter
 terrain_WingedStatue
 Prop_statuebowl
 terrain_FacCityHall05
 terrain_FacCityHall03
 Prop_pine02
 Prop_pine03
 Prop_pine04
 Prop_pine05
 terrain_WkwayOpera01
 scriptProp_FacCrthouse02
 scriptProp_FacCrthouse01
 scriptObj_facecrthouse12
 terrain_buildings3
 terrain_WkwayCityHall03
 Prop_pine07
 Prop_pine08
 Prop_pine09
 Prop_pine10
 terrain_FacOpera02
 scriptObj_TrolleyWire02
 scriptObj_TrolleyWire01
 terrain_XmasLightBowl03
 terrain_XmasLightBowl04
 terrain_XmasLightBowl02
 terrain_XmasLightBowl01
 terrain_Mound03
 scriptObj_SkparkQpipe01
 panorama_civic
 Dynamics_SnowmanA01
 Dynamics_SnowmanB01
 Dynamics_NewsA01
 Dynamics_NewsB01
 Dynamics_MailBoxA01
 Dynamics_NewsB02
 Dynamics_MailBoxA02
 Dynamics_NewsA02
 Dynamics_MailBoxA03
 Dynamics_NewsA03
 Dynamics_NewsB03
 Dynamics_MailBoxA04
 Dynamics_NewsA04
 Dynamics_NewsB04
 Dynamics_MailBoxA05
 Dynamics_NewsA05
 Dynamics_NewsB05
 Dynamics_MailBoxA06
 Dynamics_NewsA06
 Dynamics_NewsB06
 Prop_TrafficLightA
 scriptObj_SkparkQpipe11
 Dynamics_SnowmanB02
 Dynamics_SnowmanA02
 Dynamics_SnowmanA03
 Dynamics_SnowmanB03
 ScriptObj_BridgeRail2
 ScriptObj_BridgeRail1
 scriptObj_SkparkQpipe19
 scriptObj_SkparkQpipe20
 scriptObj_SkparkQpipe12
 scriptObj_SkparkQpipe17
 scriptObj_SkparkQpipe13
 Prop_TrafficLightB04
 Prop_TrafficLightB05
 Prop_TrafficLightC05
 Prop_TrafficLightC06
 Prop_strlamp17
 terrain_WkwayCityHall01
 scriptObj_TrolleyWire06
 Prop_SkparkTunnel01
 terrain_skparkfloor18
 terrain_skparkfloor19
 terrain_skparkfloor05
 terrain_skparkfloor11
 scriptObj_TrolleyWire05
 terrain_Mound01
 Dynamics_SnowmanA04
 Dynamics_SnowmanB04
 terrain_buildingsA
 terrain_MoundLibrary02
 terrain_MoundLibrary01
 terrain_MoundLibrary03
 terrain_MoundLibrary04
 Prop_strlamp18
 terrain_Street02
 terrain_Mound06
 terrain_Mound09
 terrain_StreetC01
 terrain_Street06
 terrain_WkwayCityHall04
 terrain_WkwayLibrary01
 scriptObj_SkParkXmasLight
 Prop_Skpark01
 Prop_strlamp13
 Prop_strlamp16
 Prop_strlamp15
 Prop_strlamp14
 scriptObj_playerOne
 terrain_StreetC02
 scriptObj_Davehelper01
 scriptObj_Davehelper02
 scriptObj_Davehelper03
 scriptObj_Davehelper04
 scriptObj_Davehelper05
 scriptObj_Davehelper06
 Prop_billboardFA01
 Prop_billboardFA02
 Prop_billboardFB
 Prop_billboardFB01
 scriptProp_BridgeA02
 Prop_BridgeB02
 Prop_BridgeB01
 Prop_BridgeB03
 scriptProp_BridgeA03
 Prop_BridgeC01
 Prop_statuebridge02
 Prop_statuebridge01
 Prop_statuebridge03
 Prop_statuebridge04
 Prop_statuebridge05
 Prop_statuebridge06
 Prop_BenchA01
 Prop_BenchA02
 Prop_BenchA03
 Prop_BenchA04
 scriptObj_SkparkBench
 terrain_SkparkBench02
 terrain_SkparkBench05
 Prop_BenchA05
 Prop_BenchA06
 Prop_BenchA07
 Prop_BillboardB
 Prop_BillboardB
 Prop_BillboardA01
 Prop_BillboardA02
 scriptObj_GHBowl
 ScriptObj_fountaintop
 ScriptObj_fountain
 terrain_BillboardRail01
 Prop_SkparkFloor02
 Prop_SkparkFloor01
 Prop_SkparkTunnel02
 Prop_Skpark02
 Prop_Ramp
 Prop_Ramp01
 Prop_Ramp01
 Prop_Ramp02
 Prop_BenchA08
 Prop_BenchA09
 Prop_BenchA10
 Prop_BenchA11
 terrain_Mound02
 terrain_Mound04
 terrain_Mound05
 terrain_Mound07
 terrain_Mound08
 terrain_Mound10
 terrain_Mound11
 terrain_Mound12
 Prop_BenchA12
 Prop_BenchA14
 Prop_BenchA15
 Prop_BenchA16
 terrain_Mound20
 terrain_Mound21
 Prop_BenchA17
 Prop_BenchA18
 Prop_BenchA19
 Prop_BenchA20
 Prop_BenchA21
 terrain_GlobeBase
 terrain_GlobestatueReflection
 terrain_refl1
 Prop_FountainReflection02
 Prop_FountainReflection
 Prop_Mhole04
 Prop_Mhole01
 Prop_Mhole02
 Prop_Mhole03
 terrain_Street01
 terrain_Mound22
 Dynamics_SnowmanA05
 Dynamics_SnowmanB05
 Dynamics_NewsB07
 Dynamics_NewsA07
 Dynamics_MailBoxA07
 Dynamics_MailBoxA08
 Dynamics_NewsA08
 Dynamics_NewsB08
 terrain_HotelTerrace
 terrain_SdwlkFront
 Dynamics_SnowmanA06
 Dynamics_SnowmanB06
 Dynamics_SnowmanA07
 Dynamics_SnowmanB07
 Dynamics_SnowmanB08
 Dynamics_SnowmanA08
 Dynamics_SnowmanA09
 Dynamics_SnowmanB09
 Dynamics_SnowmanA10
 Dynamics_SnowmanB10
 scriptObj_SkparkQpipe03
 scriptObj_SkparkQpipe18
 scriptObj_wlkway wall01
 terrain_Hotel
 terrain_WkwayCrthouse02
 Prop_FacCityHall02
 Prop_FacCityHall04
 Prop_BenchA22
 terrain_XmasLightsLib
 Prop_Law5
 Prop_Law4
 Prop_Law3
 Prop_Law2
 Prop_Law1
 Prop_Gargoyle2
 Prop_Gargoyle1
 ScriptObj_WalkwayBegin
 Prop_pine11
 Prop_venusl29
 Prop_venusr21
 ScriptObj_GlobeRail1
 ScriptObj_GlobeRail3
 ScriptObj_GlobeRail2
 terrain_globestatue01
 terrain_GlobeBefore
 terrain_TrolleyWire04
 terrain_ScalesJustice
 terrain_torso
  scalerope02
   scale02
    headupperright
    headrightlower
    headleft
  scalerope01
   scale01
 terrain_bus1
 terrain_bus
 terrain_DummyArrow
 Prop_venusr22
 terrain_TrstationRoofA
 terrain_TrstationRoof01
 Prop_TrstationTowerC
 terrain_Wire01
 Prop_TrstationTowerC01
 terrain_TrstationRoof
 Prop_TrstationTowerB01
 Prop_TrstationTowerB
 Prop_TrstationTowerA01
 Prop_TrstationTowerA
 terrain_TrstationClockTower
 terrain_TrstationTerrace
 Prop_TrstationFacA01
 Prop_TrstationFacA02
 terrain_TrstationRoofA01
 Prop_TrstationFac01
 Prop_TrstationFac
 animProp_Door01
  DoorL
  DoorR
 animProp_Door03
  DoorL
  DoorR
 animProp_Door05
  DoorL
  DoorR
 animProp_Door07
  DoorL
  DoorR
 animProp_Door09
  DoorL
  DoorR
 animProp_Door10
  DoorL
  DoorR
 ScriptObj_trstationfacA
 terrain_ClockHands
 terrain_XmasLightTrstation
 terrain_clockdoorR
 terrain_clockdoorL
 terrain_Bell
 terrain_clockbody

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 terrain_Hotel-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 PropDef_TrstationTowerC-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_TrstationClockTower-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 scriptObj_weather-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_respawn-Low number of vertices in object (8, Optimum is > 256) 
 animObj_parrot-Low number of vertices in object (8, Optimum is > 256) 
 animObj_body-Low number of vertices in object (32, Optimum is > 256) 
 Head-Low number of vertices in object (52, Optimum is > 256) 
 Legs-Low number of vertices in object (36, Optimum is > 256) 
 Rwing-Low number of vertices in object (15, Optimum is > 256) 
 Lwing-Low number of vertices in object (15, Optimum is > 256) 
 Tail-Low number of vertices in object (21, Optimum is > 256) 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 terrain_HotelTop-High vertex to face ratio (2.557863, Optimum is < 2.000000) - poor stripping 
 collision_HotelTop-Low number of vertices in object (96, Optimum is > 256) 
 collision_HotelTop-High vertex to face ratio (4.325582, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayHotel-High vertex to face ratio (2.402102, Optimum is < 2.000000) - poor stripping 
 terrain_FacCrthouse-High vertex to face ratio (2.649650, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCrthouse03-High vertex to face ratio (2.057576, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayLibrary-High vertex to face ratio (2.307432, Optimum is < 2.000000) - poor stripping 
 terrain_FacOpera01-High vertex to face ratio (2.107368, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera01-Low number of vertices in object (18, Optimum is > 256) 
 Decal_WkwayOpera-Low number of vertices in object (8, Optimum is > 256) 
 Decal_WkwayOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_FacOpera-High vertex to face ratio (2.330307, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera-Low number of vertices in object (32, Optimum is > 256) 
 Collision_FacOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera03-Low number of vertices in object (4, Optimum is > 256) 
 Collision_Library-Low number of vertices in object (133, Optimum is > 256) 
 Collision_TrafficLightC-Low number of vertices in object (40, Optimum is > 256) 
 Decal_SkparkRamp01-Low number of vertices in object (26, Optimum is > 256) 
 Decal_SkparkRamp01-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 ScriptObj_GrindHandle-Low number of vertices in object (4, Optimum is > 256) 
 Collision_venusl-Low number of vertices in object (22, Optimum is > 256) 
 ScriptObj_ButtonHack-Low number of vertices in object (4, Optimum is > 256) 
 Decal_street12-Low number of vertices in object (8, Optimum is > 256) 
 Decal_BridgeRail3-Low number of vertices in object (22, Optimum is > 256) 
 Decal_BridgeRail3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCrthouse04-High vertex to face ratio (2.070363, Optimum is < 2.000000) - poor stripping 
 Decal_WkwayCrthouse04-Low number of vertices in object (8, Optimum is > 256) 
 Decal_Street05-Low number of vertices in object (16, Optimum is > 256) 
 Collision_strlamp-Low number of vertices in object (8, Optimum is > 256) 
 terrain_buildings1-Low number of vertices in object (84, Optimum is > 256) 
 terrain_buildings1-High vertex to face ratio (2.520833, Optimum is < 2.000000) - poor stripping 
 Decal_buildings1-Low number of vertices in object (52, Optimum is > 256) 
 Decal_buildings1-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping 
 terrain_wlkway ramp01-Low number of vertices in object (169, Optimum is > 256) 
 terrain_wlkway ramp01-High vertex to face ratio (2.310924, Optimum is < 2.000000) - poor stripping 
 Decal_wlkway ramp01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_buildings2-Low number of vertices in object (94, Optimum is > 256) 
 terrain_buildings2-High vertex to face ratio (2.576923, Optimum is < 2.000000) - poor stripping 
 Decal_buildings2-Low number of vertices in object (46, Optimum is > 256) 
 Decal_buildings2-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCrthouse01-Low number of vertices in object (130, Optimum is > 256) 
 PropDef_taxi-High vertex to face ratio (2.043478, Optimum is < 2.000000) - poor stripping 
 Collision_taxi-Low number of vertices in object (40, Optimum is > 256) 
 terrain_street18-Low number of vertices in object (30, Optimum is > 256) 
 terrain_street18-High vertex to face ratio (2.038461, Optimum is < 2.000000) - poor stripping 
 Decal_awning-Low number of vertices in object (32, Optimum is > 256) 
 Decal_awning-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 Collision_fountainhand-Low number of vertices in object (46, Optimum is > 256) 
 terrain_FacCityHall01-High vertex to face ratio (2.187675, Optimum is < 2.000000) - poor stripping 
 Collision_FacCityHall01-Low number of vertices in object (5, Optimum is > 256) 
 Decal_street11-Low number of vertices in object (16, Optimum is > 256) 
 Collision_WingedStatue-Low number of vertices in object (71, Optimum is > 256) 
 Collision_WingedStatue-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_FacCityHall05-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping 
 Collision_FacCityHall05-Low number of vertices in object (10, Optimum is > 256) 
 terrain_FacCityHall03-High vertex to face ratio (2.319756, Optimum is < 2.000000) - poor stripping 
 PropDef_pine-High vertex to face ratio (3.445256, Optimum is < 2.000000) - poor stripping 
 LOD_pine-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping 
 collision_pine-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_facecrthouse12-High vertex to face ratio (2.722960, Optimum is < 2.000000) - poor stripping 
 Collision_facecrthouse01-Low number of vertices in object (255, Optimum is > 256) 
 Collision_facecrthouse01-High vertex to face ratio (3.536585, Optimum is < 2.000000) - poor stripping 
 terrain_buildings3-Low number of vertices in object (104, Optimum is > 256) 
 terrain_buildings3-High vertex to face ratio (2.732143, Optimum is < 2.000000) - poor stripping 
 Decal_buildings3-Low number of vertices in object (81, Optimum is > 256) 
 Decal_buildings3-High vertex to face ratio (2.586957, Optimum is < 2.000000) - poor stripping 
 terrain_FacOpera02-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera02-Low number of vertices in object (10, Optimum is > 256) 
 Collision_FacOpera02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Collision_StatueTablet-Low number of vertices in object (64, Optimum is > 256) 
 scriptObj_TrolleyWire02-Low number of vertices in object (194, Optimum is > 256) 
 scriptObj_TrolleyWire02-High vertex to face ratio (2.326087, Optimum is < 2.000000) - poor stripping 
 scriptObj_TrolleyWire01-High vertex to face ratio (2.826087, Optimum is < 2.000000) - poor stripping 
 terrain_XmasLightBowl03-Low number of vertices in object (41, Optimum is > 256) 
 terrain_XmasLightBowl04-Low number of vertices in object (48, Optimum is > 256) 
 terrain_XmasLightBowl02-Low number of vertices in object (41, Optimum is > 256) 
 terrain_XmasLightBowl01-Low number of vertices in object (57, Optimum is > 256) 
 terrain_Mound03-Low number of vertices in object (17, Optimum is > 256) 
 scriptObj_SkparkQpipe01-Low number of vertices in object (36, Optimum is > 256) 
 Decal_SkparkQpipe01-Low number of vertices in object (12, Optimum is > 256) 
 Decal_SkparkQpipe01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 panorama_civic-Low number of vertices in object (166, Optimum is > 256) 
 panorama_civic-High vertex to face ratio (2.315789, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_SnowmanB-Low number of vertices in object (102, Optimum is > 256) 
 DynamicsDef_SnowmanA-Low number of vertices in object (116, Optimum is > 256) 
 DynamicsDef_MailBoxA-Low number of vertices in object (128, Optimum is > 256) 
 DynamicsDef_MailBoxA-High vertex to face ratio (2.638889, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_NewsA-Low number of vertices in object (124, Optimum is > 256) 
 DynamicsDef_NewsA-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_NewsB-Low number of vertices in object (84, Optimum is > 256) 
 DynamicsDef_NewsB-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe11-Low number of vertices in object (124, Optimum is > 256) 
 Decal_SkparkQpipe11-Low number of vertices in object (24, Optimum is > 256) 
 Decal_SkparkQpipe11-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping 
 Decal_ArrowSkparkQpipe11-Low number of vertices in object (8, Optimum is > 256) 
 Decal_ArrowSkparkQpipe11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_BridgeRail1-Low number of vertices in object (246, Optimum is > 256) 
 Decal_BridgeRail1-Low number of vertices in object (20, Optimum is > 256) 
 Decal_BridgeRail1-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe19-Low number of vertices in object (117, Optimum is > 256) 
 Decal_SkparkQpipe19-Low number of vertices in object (24, Optimum is > 256) 
 Decal_SkparkQpipe19-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe20-High vertex to face ratio (2.360731, Optimum is < 2.000000) - poor stripping 
 Decal_SkparkQpipe20-Low number of vertices in object (36, Optimum is > 256) 
 scriptObj_SkparkQpipe12-Low number of vertices in object (117, Optimum is > 256) 
 Decal_SkparkQpipe12-Low number of vertices in object (24, Optimum is > 256) 
 scriptObj_SkparkQpipe17-Low number of vertices in object (204, Optimum is > 256) 
 Decal_SkparkQpipe17-Low number of vertices in object (36, Optimum is > 256) 
 Decal_SkparkQpipe17-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe13-Low number of vertices in object (28, Optimum is > 256) 
 Decal_SkparkQpipe13-Low number of vertices in object (12, Optimum is > 256) 
 Decal_SkparkQpipe13-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 Collision_TrafficLightB-Low number of vertices in object (38, Optimum is > 256) 
 scriptPropDef_FacCrthouse-High vertex to face ratio (2.659193, Optimum is < 2.000000) - poor stripping 
 Collision_FacCrthouse01-Low number of vertices in object (169, Optimum is > 256) 
 Collision_FacCrthouse01-High vertex to face ratio (3.044944, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCityHall01-High vertex to face ratio (2.387960, Optimum is < 2.000000) - poor stripping 
 scriptObj_TrolleyWire06-High vertex to face ratio (2.992754, Optimum is < 2.000000) - poor stripping 
 terrain_skparkfloor18-Low number of vertices in object (118, Optimum is > 256) 
 terrain_skparkfloor19-Low number of vertices in object (87, Optimum is > 256) 
 terrain_skparkfloor05-Low number of vertices in object (122, Optimum is > 256) 
 terrain_skparkfloor11-Low number of vertices in object (71, Optimum is > 256) 
 scriptObj_TrolleyWire05-High vertex to face ratio (2.910714, Optimum is < 2.000000) - poor stripping 
 terrain_Mound01-Low number of vertices in object (17, Optimum is > 256) 
 Collision_TrafficLightA-Low number of vertices in object (46, Optimum is > 256) 
 terrain_buildingsA-Low number of vertices in object (98, Optimum is > 256) 
 terrain_buildingsA-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping 
 Decal_buildingsA-Low number of vertices in object (81, Optimum is > 256) 
 Decal_buildingsA-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping 
 terrain_MoundLibrary02-Low number of vertices in object (17, Optimum is > 256) 
 terrain_MoundLibrary01-Low number of vertices in object (17, Optimum is > 256) 
 terrain_MoundLibrary03-Low number of vertices in object (17, Optimum is > 256) 
 terrain_MoundLibrary04-Low number of vertices in object (17, Optimum is > 256) 
 Decal_Street02-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Mound06-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound09-Low number of vertices in object (17, Optimum is > 256) 
 Decal_StreetC01-Low number of vertices in object (8, Optimum is > 256) 
 Decal_Street06-Low number of vertices in object (7, Optimum is > 256) 
 Decal_Street06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCityHall04-High vertex to face ratio (2.527397, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayLibrary01-High vertex to face ratio (2.106849, Optimum is < 2.000000) - poor stripping 
 scriptObj_playerOne-Low number of vertices in object (4, Optimum is > 256) 
 Decal_StreetC02-Low number of vertices in object (16, Optimum is > 256) 
 scriptObj_Davehelper01-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper02-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper03-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper04-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper05-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper06-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_billboardFA-Low number of vertices in object (246, Optimum is > 256) 
 Collision_billboardFA-Low number of vertices in object (132, Optimum is > 256) 
 PropDef_BillboardFB-Low number of vertices in object (233, Optimum is > 256) 
 Collision_BillboardFB-Low number of vertices in object (121, Optimum is > 256) 
 scriptPropDef_BridgeA-High vertex to face ratio (2.109278, Optimum is < 2.000000) - poor stripping 
 Decal_BridgeA-Low number of vertices in object (22, Optimum is > 256) 
 PropDef_BridgeB-High vertex to face ratio (2.147945, Optimum is < 2.000000) - poor stripping 
 decal_BridgeB-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_BridgeC-High vertex to face ratio (2.261261, Optimum is < 2.000000) - poor stripping 
 decal_BridgeC-Low number of vertices in object (22, Optimum is > 256) 
 PropDef_StatueBridge-High vertex to face ratio (2.484615, Optimum is < 2.000000) - poor stripping 
 Collision_StatueBridge-Low number of vertices in object (15, Optimum is > 256) 
 PropDef_BenchA-High vertex to face ratio (2.608911, Optimum is < 2.000000) - poor stripping 
 Collision_BenchA-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_SkparkBench-Low number of vertices in object (159, Optimum is > 256) 
 terrain_SkparkBench02-Low number of vertices in object (98, Optimum is > 256) 
 terrain_SkparkBench05-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_BillboardB-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_BillboardA-Low number of vertices in object (44, Optimum is > 256) 
 terrain_BillboardRail01-Low number of vertices in object (174, Optimum is > 256) 
 terrain_BillboardRail01-High vertex to face ratio (2.006944, Optimum is < 2.000000) - poor stripping 
 PropDef_SkparkTunnel-High vertex to face ratio (2.039088, Optimum is < 2.000000) - poor stripping 
 PropDef_Skpark-Low number of vertices in object (198, Optimum is > 256) 
 PropDef_Ramp-High vertex to face ratio (2.253777, Optimum is < 2.000000) - poor stripping 
 Collision_Ramp-High vertex to face ratio (2.707627, Optimum is < 2.000000) - poor stripping 
 terrain_Mound02-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound04-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound05-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound07-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound08-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Mound10-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound11-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound12-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound20-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound21-Low number of vertices in object (17, Optimum is > 256) 
 terrain_GlobeBase-Low number of vertices in object (207, Optimum is > 256) 
 terrain_GlobeBase-High vertex to face ratio (2.823529, Optimum is < 2.000000) - poor stripping 
 terrain_refl1-Low number of vertices in object (107, Optimum is > 256) 
 terrain_refl1-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping 
 Decal_Street01-Low number of vertices in object (16, Optimum is > 256) 
 PropDef_Mhole-Low number of vertices in object (88, Optimum is > 256) 
 Collision_Mhole-Low number of vertices in object (9, Optimum is > 256) 
 Collision_Mhole-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Mound22-Low number of vertices in object (17, Optimum is > 256) 
 terrain_HotelTerrace-Low number of vertices in object (215, Optimum is > 256) 
 terrain_SdwlkFront-Low number of vertices in object (192, Optimum is > 256) 
 terrain_SdwlkFront-High vertex to face ratio (2.006173, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe03-Low number of vertices in object (32, Optimum is > 256) 
 Decal_SkparkQpipe03-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_SkparkQpipe18-Low number of vertices in object (24, Optimum is > 256) 
 Decal_SkparkQpipe18-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_wlkway wall01-High vertex to face ratio (2.109550, Optimum is < 2.000000) - poor stripping 
 terrain_Hotel-High vertex to face ratio (2.316138, Optimum is < 2.000000) - poor stripping 
 collision_Hotel-High vertex to face ratio (2.234719, Optimum is < 2.000000) - poor stripping 
 decal_hotel-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_FacCityHall-High vertex to face ratio (2.172000, Optimum is < 2.000000) - poor stripping 
 Collision_FacCityHall-Low number of vertices in object (54, Optimum is > 256) 
 terrain_XmasLightsLib-Low number of vertices in object (168, Optimum is > 256) 
 LOD_Law-High vertex to face ratio (3.061476, Optimum is < 2.000000) - poor stripping 
 Collision_Law-Low number of vertices in object (13, Optimum is > 256) 
 Collision_Gargoyle-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_WalkwayBegin-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_GlobeRail1-Low number of vertices in object (82, Optimum is > 256) 
 ScriptObj_GlobeRail3-Low number of vertices in object (51, Optimum is > 256) 
 ScriptObj_GlobeRail2-Low number of vertices in object (50, Optimum is > 256) 
 Collision_globestatue02-Low number of vertices in object (115, Optimum is > 256) 
 terrain_GlobeBefore-Low number of vertices in object (128, Optimum is > 256) 
 terrain_TrolleyWire04-High vertex to face ratio (2.619632, Optimum is < 2.000000) - poor stripping 
 terrain_ScalesJustice-Low number of vertices in object (136, Optimum is > 256) 
 Collision_ScalesJustice01-Low number of vertices in object (40, Optimum is > 256) 
 scalerope02-Low number of vertices in object (27, Optimum is > 256) 
 scale02-Low number of vertices in object (171, Optimum is > 256) 
 headupperright-Low number of vertices in object (18, Optimum is > 256) 
 headrightlower-Low number of vertices in object (25, Optimum is > 256) 
 headleft-Low number of vertices in object (37, Optimum is > 256) 
 scalerope01-Low number of vertices in object (27, Optimum is > 256) 
 scale01-Low number of vertices in object (205, Optimum is > 256) 
 Collision_torso-Low number of vertices in object (121, Optimum is > 256) 
 terrain_bus1-High vertex to face ratio (2.150273, Optimum is < 2.000000) - poor stripping 
 Collision_bus1-Low number of vertices in object (20, Optimum is > 256) 
 terrain_bus-High vertex to face ratio (2.139344, Optimum is < 2.000000) - poor stripping 
 Collision_bus-Low number of vertices in object (20, Optimum is > 256) 
 terrain_DummyArrow-Low number of vertices in object (12, Optimum is > 256) 
 terrain_TrstationRoofA-Low number of vertices in object (53, Optimum is > 256) 
 terrain_TrstationRoofA-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRoof01-Low number of vertices in object (43, Optimum is > 256) 
 terrain_Wire01-High vertex to face ratio (2.137931, Optimum is < 2.000000) - poor stripping 
 PropDef_TrstationTowerC-High vertex to face ratio (3.493750, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRoof-Low number of vertices in object (43, Optimum is > 256) 
 PropDef_TrstationTowerB-High vertex to face ratio (3.028986, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationTowerB-Low number of vertices in object (10, Optimum is > 256) 
 Collision_TrstationTowerB-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 PropDef_TrstationTowerA-High vertex to face ratio (2.440613, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationClockTower-High vertex to face ratio (2.530086, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationClockTower01-Low number of vertices in object (69, Optimum is > 256) 
 Collision_TrstationClockTower01-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationTerrace-High vertex to face ratio (2.168750, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationFacA-High vertex to face ratio (2.542320, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRoofA01-Low number of vertices in object (53, Optimum is > 256) 
 PropDef_TrstationFac-High vertex to face ratio (2.958716, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationFac-High vertex to face ratio (3.432749, Optimum is < 2.000000) - poor stripping 
 animPropDef_Door-Low number of vertices in object (8, Optimum is > 256) 
 DoorL-Low number of vertices in object (20, Optimum is > 256) 
 DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Collision_DoorL-Low number of vertices in object (19, Optimum is > 256) 
 Collision_DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 DoorR-Low number of vertices in object (20, Optimum is > 256) 
 DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Collision_DoorR-Low number of vertices in object (19, Optimum is > 256) 
 Collision_DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_trstationfacA-High vertex to face ratio (2.230937, Optimum is < 2.000000) - poor stripping 
 Collision_trstationfacA-Low number of vertices in object (66, Optimum is > 256) 
 Collision_trstationfacA-High vertex to face ratio (4.718750, Optimum is < 2.000000) - poor stripping 
 terrain_ClockHands-Low number of vertices in object (13, Optimum is > 256) 
 terrain_XmasLightTrstation-Low number of vertices in object (59, Optimum is > 256) 
 terrain_XmasLightTrstation-High vertex to face ratio (2.040816, Optimum is < 2.000000) - poor stripping 
 terrain_clockdoorR-Low number of vertices in object (44, Optimum is > 256) 
 terrain_clockdoorR-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping 
 Collision_clockdoorR-Low number of vertices in object (16, Optimum is > 256) 
 Collision_clockdoorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_clockdoorL-Low number of vertices in object (44, Optimum is > 256) 
 terrain_clockdoorL-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping 
 Collision_clockdoorL-Low number of vertices in object (16, Optimum is > 256) 
 Collision_clockdoorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_Bell-Low number of vertices in object (241, Optimum is > 256) 
 Collision_Bell-Low number of vertices in object (43, Optimum is > 256) 
 terrain_clockbody-Low number of vertices in object (152, Optimum is > 256) 
 Collision_clockbody-Low number of vertices in object (51, Optimum is > 256) 
 Collision_clockbody-High vertex to face ratio (3.760000, Optimum is < 2.000000) - poor stripping 
 PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) 
 PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) 
 PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping 
 PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) 
 PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) 
  
 -END- 
 - EOF - 
